Radeon™ Graphics takes Deus Ex: Mankind Divided™ to new levels of gameplay with DirectX® 12 support

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Deus Ex: Mankind Divided™ released globally to public praise on August 23rd with DirectX® 11 support. Today, developers Eidos and Square Enix announced that DirectX® 12 support is live.

The renowned world of Deus Ex: Mankind Divided™ is taken to a whole new level with Microsoft’s DirectX 12 API, AMD’s Graphics Core Next (GCN) and Polaris architectures.

DirectX® 12 takes advantage of asynchronous compute – GPU multitasking that virtually eliminates frame render scheduling issues, allowing developers to create a richer mix of compute and graphics workloads simultaneously on your GPU.  The end result is more efficient use of your GPU to enable a more immersive gaming experience due to increased graphics clarity, high frame rates, and enhanced AI.

“As the fastest adopted API in the last decade – hardware, software and game support for DirectX12’s asynchronous compute features are vital to ensure gamers experience maximum performance optimization for their hardware,” said Julien Bouvrais, CTO of Eidos-Montreal. “A standout feature of AMD Radeon graphics are asynchronous shaders, which allow game developers like us to make more efficient use of the hardware with DirectX12, extracting more performance, faster frame rates and improved responsiveness.”

  • Up to 46% faster performance at 1920×1080 high preset on Deus Ex: Mankind Divided DirectX® 12 edition using RSCE 16.9.1 and Radeon™ Sapphire Nitro+ RX 480 8GB than with GTX 1060 FE and GeForce Experience 372.70 WHQL.1

Performance Claim Chart v4


AMD Radeon graphics users are ready to game in the Deus Ex: Mankind Divided’s DirectX12 patch, with our latest version of Radeon Software 16.9.1.

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