When you connect photorealistic rendering with the human imagination, a vast horizon of new possibilities opens up. Whether games, applications or workflows, photorealistic rendering gives storytellers a tool of unprecedented power. So powerful, we believe, it will enable them to “create the impossible”.
When it comes to the underlying technology, what’s the best way to release that power? At AMD, we believe that software, like imagination, should flow freely – it should not be limited by any single company. That’s why we are going to move Radeon ProRender, our high-performance photorealistic rendering technology, into the realm of open source software.
At SIGGRAPH 2016 in Anaheim this week, we are announcing that AMD FireRender is becoming Radeon ProRender, and we are placing this powerful physically-based rendering engine on GPUOpen, our open source initiative that provides developers a large library of no-cost, open-source, and vendor-neutral graphics resources.
Our goal is to democratize the tools and libraries professionals need to do their work. GPUOpen is a completely open source resource for GPU software tools and libraries. On GPUOpen, AMD has enabled a number of open development tools and software for developers working with GPUs, including tools and software supporting HDR, VR and low-level APIs like DirectX® 12 and Vulkan™, all at zero cost.
As for Radeon ProRender, it is built on open standard Open Computing Language (OpenCL™) 1.2, allowing it to run on virtually any hardware that supports OpenCL. Also, Radeon ProRender can run on a GPU, a CPU, or a CPU+ a GPU, or a variety of combinations of multiple CPUs and GPUs.
The Radeon ProRender SDK provides a C++ library that allows for easy integration into applications wherever fast, photorealistic rendering is needed.
Availability of Radeon ProRender on GPUOpen is planned for early September, and will enable developers to execute photorealistic rendering with exceptional performance – and to gain the economies and richness of open-source software. The fetters of imagination are about to be cut.