Impressive Performance Boosts in Tom Clancy’s The Division™ with DirectX®12

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Tom Clancy’s The Division™, the open-world RPG shooter, gets even more exciting with the release of the DirectX®12 version which enhances gameplay by delivering incredible performance.

Asynchronous Shaders—the Asynchronous Compute Engines in AMD’s GCN and Polaris architectures can be used in DirectX®12 games to submit commands without waiting for other tasks to complete. The result is enhanced GPU efficiency that boosts graphics processing performance, helps reduce latency, and enables consistent frame rates.

Furthering Radeon™ graphics leadership in modern APIs, The Division’s DirectX®12 patch enables more performance on the Radeon™ RX 480 graphics card. Here is our competitive performance at a glance:


Up to 16% faster performance using Radeon Software Crimson ReLive Edition 16.12.1 and Tom Clancy’s The Division™ on the Radeon™ RX 480 graphics card than with NVidia GTX1060 on NV 376.19 with DirectX®121.

By making the leap to DirectX®12, Ubisoft made gameplay more exciting for Radeon gamers. Download Radeon Software Crimson ReLive Edition and experience it yourself!

1. DirectX is a registered trademark of Microsoft Corporation in the US and other jurisdictions. 2. Game sold separately and not included with Radeon Software download. 3. Testing conducted by AMD Performance Labs as of December 14th, 2016 on the Radeon™ RX 480 and the NVidia GTX1060 graphics card, on a test system comprising of Intel 6700k CPU (4.0 GHz), 16GB DDR4-2666 Mhz system memory, and Windows 10 x64 using the game Tom Clancy’s The Division™ version 1.5 on graphics preset high with DirectX®12. The Radeon test system used Radeon Software Crimson ReLive Edition 16.12.1. The NVidia test system used NV 376.19. PC manufacturers may vary configurations, yielding different results. At 1920x1080, Radeon Software driver 16.12.1 and 8GB Radeon RX 480 running Tom Clancy’s The Division™ and DirectX®12 had 86.1 frames per second and the NV 376.19 and 6GB NVidia GTX1060 running Tom Clancy’s The Division and DirectX®12 had 74.4 frames per second, which is 16% lower average frames per second. Performance may vary based on use of final driver. RS-109

9 thoughts on “Impressive Performance Boosts in Tom Clancy’s The Division™ with DirectX®12

  1. But the game is still horrible. I’m avoiding everything Massive developers do from now on. I recently purchased a Xbox One after being a PS4 guy for years. As I was deciding which games to buy again for my new system, I saw The Division on the shelf and immediately thought “Hell,no!!”

  2. I love the way everything goes at this point with AMD but sadly professionals are left in the dark. I have an R9-290 and since day one this card has tearing issues (when color correction or other effects are applied) with Adobe Premiere (all versions) the only fix till now is to use vsync on for the app but this has serious performance hit on real time rendering. Posted few times in bugs but in 3 years nobody has addressed this issue …

  3. Both of my FuryX and me are searching for more Multi-GPU enabled DX12 Games.
    The Division for example doesn´t support use of Multi-GPU with DX12, but it´s supported with DX11. So I´ve to decide here, using DX12 in combination with awesome asynchronous compute feature and no more CPU-Bottlenecking (Xeon E3 1230v3), but there is only one active FuryX, or using DX11 ,,without asynchronous compute or further enhancements, but using both of my FuryX.
    Battlefield 1 doesn´t support Multi-GPU in combination with DX12, too.
    I really hope Multi-GPU Support will be implemented in more games. In Rise of the Tomb Raider they show us, how great it can work.

    Maybe RYZEN can help me personal a lttle bit, soon!?

  4. Newest Crimson package 17.4.1 totally destroys Tom Clancy’s The Division if enable Directx 12 .Running around in the Main Base just turned into a horror show,graphics flashing blocks/squares lines in many colors so much that looks like having a seizure. I have an XFX RX 460. Had to change back to Directx 11 for game to work well with no flashing or glitching of graphic rendering. Previous Crimson driver with Directx 12 was not as bad but still had glitches and had slow framerates using medium settings in game. Medium settings now using Directx 11 gives me great Framerate of 60fps all the time. Directx 12 seemed to have more particle effects and looked better in places where it did work but lower FPS. Wish yall could get DX12 fixed for this game.

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